Education

SIQF Framework

The Specialist Inventor Qualification Framework (SIQF).

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Specialist Inventor Qualification Framework

The Specialist Inventor Qualification Framework (SIQF) is the policy for regulating the learning pathways and the training packages in order to qualify the student to be able to invent and innovate in a specific market sector. The SIQF was created by invention Academy to provides an integrated policy to enable the organization and the administration of the learning outcomes for each learning pathway, to link between the requirements for qualification and student pathways and to assist students to move easily and readily between the different learning pathways, training sectors and the market sectors where they want to invent and innovate. The framework also aims to ensure the quality assurance of education and training and their alignment with the technology development and the needs of the market sectors. 

Invention Academy
Invention Academy

SIQAE

To implement SIQF in the E-learning and Mobile Learning, Invention Academy uses Artificial Intelligence to predict the student's level in order to improve his performance and to provide educational content adapted to his level. Artificial Intelligence adapts the educational content to the student's specific needs and progress as well as providing recommendations to teachers and mentors on activities, assignments and content appropriate for each student in order to improve his learning experience. 

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Training Package

The training package specifies the body of knowledge, skills and habits a student must demonstrate in order to be qualified to invent and innovate in a specific market sector. The training packages also detail how activities and tasks are employed in designing training material in consistency with SIQF.

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Invention Academy

Habits

When a student performs the required tasks according to the methodologies on which he/she has been trained. This will lead to the development of a pattern, when repeated, the student will acquire a habit which will enhance his/her ability to think and work in an innovative and creative way.


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Achievement

When a student completes a training package or a set of training packages, this means that he/she has accomplished an achievement. Therefore, the fulfillment of an achievement implies the accomplishment of all the tasks related to the training package, all the activities he/she has performed and all the habits he/she has acquired.

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Skills

Skill is the ability to do something correctly and accurately over a given period of time. Mastering a skill is related to the knowledge, experience and habits acquired by the student in carrying out the activities, tasks and projects assigned to him/her. Skills improve the student's ability to solve problems and develop innovative solutions.

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Tasks

A set of works assigned to the student to be completed outside the regular course period. They may include homeworks, researches, projects based on active learning and aim to improve the student's understanding of the learning material, as well as to develop his/her skills and creative abilities.

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Learn the skills, knowledge and tools you need to become a professional and creative inventor. 

Countries We Cover in PCT National Phase

Invention Academy - Canada
Invention Academy - France
Invention Academy - Germany
Invention Academy - Morocco
Invention Academy - Spain
Invention Academy - USA

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